It's implied that these societies have scavengers and traders who procure rations and supplies for them, in both games. So why can't F3 fanboys have the same right to be fine with Arefu's trader visits? It seems like a double standard to me. Lore Folk seem to be perfectly fine with that. Novac doesn't have any crops, has an essentially empty kitchen tent, and traders visit.
They don't have that in New Vegas either. If the charge against them is that they should have a scripted animation and dialogue of the hunters entering towns to sell their ware - I don't buy it. These groups are clearly in the business of hunting these diverse proteins and trading/selling them to wanderers, traders and towns. There are frequent bands of roving hunters that are shown hunting in-game that can be interacted and traded with. Boatfly, Radroach, Brahmin, Mirelurk, Iguana, Squirrel, Dog, Mole rat, Ant, Yao guai. Second, there are an incredible array of wild meats and livestock. This food alone has helped sustain society and will for at least a while longer.
In addition, there are an abundance of scavengers and traders moving those foodstuffs through or near all the major settlements, and through more remote areas of the Wastes. There is still an incredible amount of canned and packaged foodstuffs all over the Wastes at the time the Lone Wanderer enters the world. If the idea is that the resource is finite, what's your point? Yes, it's finite. They are everywhere, in abundance, and they are diverse.
#Fallout 3 my first laboratory mac
The way food is procured or grown is not talked about or shownįirst, the amount of semi-nutritious food left to be scavenged is HUGE in the Capitol Wasteland, from potato chips to apples to instamash to deviled eggs to cereal to mac and cheese to pork and beans. There isn't enough food, nor a diverse enough array, to support healthy populations in Fallout 3 I want to show that, if we actually examine all of the Lore Folk's claims seriously, they don't really hold up. Now it's time to read a point-by-point defense of Fallout 3.
The Isometric Lore Folk railing on Big Town: "Where's their water source!? What an unrealistic setting!" I've seen massive comment chains all over the internet with hand-wringing and hair-pulling about how Little Lamplight "could never last!" I've seen Fallout 3's food and water sources be challenged in lengthy, smarmy videos extolling the virtues of Fallout: New Vegas's realism and working agriculture - large enough to support the actual populations in the game - and that many if not all of these systems are actually shown or at least talked about in-game. In fact, one may even go so far as to say that the elements of Fallout 3 and its sequel are a great illustration of how the studio has evolved over time.I've seen it countless times. While some changes have been for the better - while others are anything but - there's no denying that Bethesda is now one of the biggest names in gaming, and their merger with Microsoft is bound to be promising for the Xbox brand in many ways. Updated March 14th, 2021 by Ritwik Mitra: The sheer manner in which Bethesda has grown as a studio in the time between Fallout 3 and 4 is truly amazing. To shed some light on this debate, here are five reasons why Fallout 3 is the better game, coupled with five ways in which Fallout 4 surpasses its predecessor. These two titles have their fair share of hardcore fans, with both groups fighting tooth and nail over the quality of both these games and debating the superiority of one title over the other. With the Creation Engine, Bethesda released two games that are beloved among the Fallout fanbase - Fallout 3 and Fallout 4. RELATED: 10 Awesome Things Fans Didn’t Realize Happened Between Fallout 3 And 4 Interplay was the king of role-playing games at that point, and Fallout was a game that put all their amazing storytelling skills on display. However, Fallout wouldn't solely remain Interplay property for too long, and Bethesda would take over the reins later on. It was around that time that the first Fallout game was released by Interplay Entertainment to positive critical and commercial reception. Post-apocalyptic games might be all the rage right now, but there was a time when this genre was fairly novel.